![]() ![]() 'It was just almost like we were just playing a regular-season game. If only they remembered them on Wednesday night. This is another Friday the 13th, not a Dead By Daylight killer by any stretch of the imagination. The Celtics learned plenty of hard lessons last year against the Heat. Stick together, beat on the killer while making bad jokes, and enjoy the game while the playerbase lasts. At present this game is a 2/10, maybe a 3/10 at best. ![]() Lack of variety in maps and objectives is going to drain the playerbase and any fun out of this game before it can take off. Last Year:The Nightmare is following the same path as F13. They have a nice roadmap planned out, but so did Friday the 13th: The Game. I can get over some bugs, lackluster graphics, and having to fix their own game to get PTT, but without content being pushed out this game is already going to be dead in water. The lack of new content and objectives is truly damaging though. Or as I have found out, racist and sexist openly because they have a microphone and internet. ![]() And even with the workaround the game is still sonic chaos with people talking over each other and trying very poorly to be funny. Having to use a workaround to get Push to Talk to work isn't something that should be on the player. The balance of the game, while I realize multiplayer games can never be properly balanced, is still sorely out of the realm of fun. A lot of the bugs and issues from Beta were not fixed. It's just a beta though, right? Then came release. I merrily played the Beta and was interested but not sold. I had high hopes for "Last Year The Nightmare." It had been in development for quite a while with a long drought of any real information, I had high hopes for "Last Year The Nightmare." It had been in development for quite a while with a long drought of any real information, then comes the PAX and the Beta. ![]()
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